He followed in his father Robert MacKenzie’s footsteps.
No one seems to know the date of the building but I have an old ledger of Grandpa’s and the earliest date I have found is 1882. 1 Heated ingot on Anvil -> Small blade/Knife 2 heated ingot on Anvil - > Small Blunt head, Small Ax head, normal blade 3 heated ingots -> Large Blunt head, Large Ax head - Large Ax head is also Pickaxe head (Must be struck again), large blade. My grandfather, William MacKenzie, who died before I was born, built the shop.
The opening leads to a bridge under construction, but able to be crossed, past this there will be the entrance to the node cavern, though only sporting two (2) nodes (that I know of), those nodes will usually have a little bit more ore in them. To Change select head for Smithing - You must have a specific number of heated ingots on anvil. Follow that mountain further, you’ll probably see the glowing deer, and a little bit further and you’ll find an opening. If you follow the left mountain next to the entrance to the mine, you’ll find a single node area. You’ll probably first look for metals in the mine behind your first shop(the one that looks weirdly dwarven, to me at least)īut there are some extra nodes in a few other places. Type selection/randomization(maybe done?) Locations of Nodes 40 OFF your qualifying first order of 250+1. 40 OFF your qualifying first order of 250 or more with a Wayfair credit card. I still don’t have many hours on this version, so I need to do some more looking into this, but I think the higher tiers of node past iron will only spawn if: you have the hammer for that tier (like specific metal requests for making tools/weapons for customers) or you have the correct tier of pickaxe or the tier bellow telling you what material you need next(still very speculative though). Blacksmith Weston 4 - Light Lantern Square Chandelier. Though, assuming you’re still at the copper pick, you need to buy the metals to make the next tier up before you can mine the nodes of the next tier, so copper can mine copper and coal, but tin can mine tin as well as everything the previous tier could. When you boot up a new story mode(because sandbox gives you most of the types immediately) the only accessible ores are copper, after you get the Earth stone at the pedestal, the door at the back of the cave opens up, giving you access to tin and iron. If you see those kinds of rocks, hover over them to see what type of metal it is and what kind of pick you need to mine it, once you do, most of the nodes wont have ores once you break them with a pickaxe, the only ones that do are the ones that have little ores sticking out of them, however, in tighter spaces, such as in the node cavern, the empty nodes can cover up the nodes with ores, so if your run looks a little empty, try breaking some of the empty nodes. Feedback is very appreciated! The actual findings (very WIP)Īs of right now in version 0.1.2o, we are using the 2.0 mining nodes, which show up as little discolored rocks with silvery, pointier rocks poking out of those.
It may also include some periphery areas surrounding mining, such as locations and other fun things.